You can even easily avoid most combat if you stick to just taking over what you need to maximize profits without trying to take over everything at once. The game isn't hard to get a basic economy running, but there is some strategy involved if you want to maximize profits and you'll make considerably more if you put some thought into it. Once you have the synergy bonus move on to the next neighborhood until you have a foothold in each and then pick which ones you want to take over completely and circle back to them while ensuring you maintain proper supply volumes to your speakeasys. That gets you all the synergy bonuses, then decide for yourself if you want to bother putting a safehouse in that specific neighborhood (not worth it for most of them, sometimes worth if if you plan to completely take it over and push everyone else out) So there is a purpose to having them all in some number, though speakeasys are obviously what you are intended to have the most of.įor synergy bonuses I'm finding this is a good goal to build/take over in a neighborhod: Then there's synergy bonuses from having a variety of rackets which boosts the income of everything. So while speakeasy are potentially the best, they also require the most work (in fact the only work) when it comes to micromanaging their supply lines.īeyond that, a hotel straight up doubles the potential income of everything else but also only needs (or even allows) one per neighborhood. Speakeasy are the intended best potential income, but they also require you to have breweries and supply them, so it's actually a little more complex than just saying "they make the best money" since they have not just the cost of running themselves but the cost and risks of operating the breweries that supply them, and to maximize profits they require the micromanagement of not just upgrading the speakeasy but also upgrading the brewery and supplying the neighborhood with it's preferred alcohol which can also change. I've seen a single Casino provide more than 1000 one week to then get less than 100 the next.īrothels are steady income that don't require a supplyĬasinos are gambling, sometimes good, sometimes bad. Originally posted by Darrenb209:The economy in this game is kind of ♥♥♥♥♥♥, at least in my opinion.īar's provide a regular income, but fairly low to the point you need quite a few of them, Brothel's provide so little money as to effectively be worthless in that they take forever just to pay off any money you put into them.Ĭasino's, if you have good luck, will pay themselves off rapidly. Pistols and sawed offs do 5-10 dmg at most and you can effectively solo "boss fights". Now you can hit people at the back of the room and get the cheeky flank on everyone else.Įdit: After getting 100 melee kills, I can confirm that Frankie Donovan is the most OP boss by far - especially with "Military Grade Armor" that gives you 70 armor. To make it even more OP, give him gear that increases movement. Especially once you get the ability that allows you to continuously shoot if your last shot manages to kill. Toss in a shotgun with some range and you can wipe entire rooms in a single round. Or 3 times with a really low chance to hit. He has an OP melee attack that can do ~150 dmg and allows you to chain it twice while taking a shot after. Using Frankie Donovan you can solo pretty much everything but medium/large T4-T5 buildings. Properly armed and the only thing that can kill you in this game right now is bad luck having your people get a ♥♥♥♥♥♥ up start to a battle. The increase on that is exponential due to divided fire and extra actions with even a single extra character.Īnd that's just with the starting pistol. Used well, even at the absolute beginning of the game on the highest difficulty your boss alone can solo 4, maybe 5 people before going down. Originally posted by Darrenb209:You need a couple of well-armed people and then you don't need any more than that.
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